glegrumbles:

Possibly something people already know, but:

If you see anyone in the heathen-related tags posting something and putting 14 or 88 or 1488 in the post somewhere, go ahead and block them. Both of those are code numbers for white supremacy/separatism. 14 stands for David Lane’s 14 words, 88 is a repetition of the eighth letter of the English alphabet, which stands for a certain exclamation used to hail the leader of the 3rd Reich. (Or David Lane’s 88 precepts, but bad news either way.)

These are not friends. They’re not co-religionists. They’re neonazis taking the Norse Mythology aesthetic and hiding behind it.

"We cannot expect to be in control of the circumstances in our lives when we cannot control our minds for five minutes. Meditation is the daily minimum requirement that will prevent us from breaking down and falling apart at the most inopportune moments. It is the art of listening. It is a practice which enables us to tune in and fine-tune the key areas of our lives: the mind and the spirit."
Iyanla Vanzant (via unconditionedconsciousness)

going to start an initiatory practicing group for the far north of ATL crowd focused solely on the local environment and the spirits of it

thinking about calling it the Mountain Cultus (for obvs. reasons)

maninmink:

Portrait of Steel Hoofs. (or The black rabbit of inlé)
ManinMink 2014

maninmink:

Portrait of Steel Hoofs. (or The black rabbit of inlé)

ManinMink 2014

finally. now I get to spend the rest of the evening carefully unpacking everybody and everything, minus the herb jars obvs because they’d need another two shelves of this size to themselves.

finally. now I get to spend the rest of the evening carefully unpacking everybody and everything, minus the herb jars obvs because they’d need another two shelves of this size to themselves.

"If you are not as concerned about the people handing you your food in the restaurant as you are about the pigs on the farm where it was grown, your approach is classist. … If you start telling someone all about your new trendy diet or asking them about theirs without knowing if they have an eating disorder that may be triggered by your prattle, your approach is ableist. If you tsk-tsk at people who are overweight for what they are eating and claim you’re concerned about their health, yet you’re not actively campaigning to make healthy food more accessible and affordable, your approach is sickening and I don’t want you in my activism."

remediosthebeauty:

German photographer Henning Rogge has been taking photos of the scars left behind by bombs of WWII, scattered across German forests. It’s interesting to see the different ways in which varying landscapes & ecosystems have healed.  The photos are part of a show at RH Contemporary Art in NYC until September 13.

via This is Colossal

Mushroom People (Combined traits for all three size groups)

Advanced (15 RP, 4 traits per category)
Race Type: Plant (10 RP)
  • Plants have the low-light vision trait.
  • Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  • Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
  • Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that sleep is not required to survive or stay in good health.
Base Speed: Slow Speed (–1 RP): The race has a base speed of 20 feet.
+2 Dex, +2 Int, -4 Con, -2 Strength (-1 RP)
Vulnerable to Heat (–1 RP)Weakness: Members of this race take 1 point of Constitution damage after every hour they are exposed to hot and dry conditions unless otherwise protected.
Treespeech (2 RP)Prerequisite: Plant type; Benefit: Members of this race have the ability to converse with tree as if subject to a continual speak with plants spell.

Toxic (1 RP)Benefit: Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic secretions. Applying venom in this way is a swift action. When you take this trait, choose one of the following venoms.

Life-Stealing Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con;cure 1 save.

Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex;cure 1 save.

Weakening Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str;cure 1 save.
Kneecapper (1 RP): Prerequisite: Small; Benefit: Members of this race gain a +4 racial bonus on combat maneuver checks to trip an opponent.
 
Spore Cloud (3 RP): Once every 1d6 rounds, a Mushroom person may release a cloud of spores from its body that causes any creature caught within the cloud to fall asleep for 1d4 rounds if they fail a Fortitude save. The cloud spreads in a 30 foot radius around the caster and can affect party members. The save DC for Spore is equal to 10 + caster’s Hit Dice + caster’s Constitution Modifier.
 
Weather Savvy (1 RP)Benefit: Members of this race are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. They can spend a full-round action to predict the weather in an area for the next 24 hours. This prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
Elemental Vulnerability (–2 RP)Weakness: Members of this race have vulnerability to fire. They cannot posses any racial trait that grants them resistance or immunity to this energy type and attacks with this elemental trait will cause an extra +2 damage.
Hydrated Vitality (3 RP)Prerequisite: Outsider (native) with ties to the Plane of Water, fey type, or plant type; Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

I’ve seen a lot of fat bellied salamanders and other lizardly things, but the only toads I’ve seen so far since relocating have been smaller than my thumbnail. Both still managed to make plenty of angry peeps while fleeing the scene.